Support 24/7

+12 003-335-111

Return to previous page

Clair Obscur: Expedition 33: The Final Preview

Early on, I ran into a very powerful enemy who could kill my characters in a single hit. But the thing was, he had to hit me. If I could parry him, I could win. It took me a couple tries on my first run (he had a tricky attack that forced me to parry or dodge twice in a row), but once I figured out I could parry the first hit and dodge the second, I managed to take him down.

Then there’s the backend stuff called Pictos and Luminas. You can equip up to three Pictos to any character, which provide buffs like “shooting this enemy might light them on fire” or “attacks do more damage” or “killing an enemy grants more AP” as well as stat upgrades. Win enough battles with a Picto equipped, and you can have everyone equip its effects, minus the stat bonuses, provided they have the required points. And this is where you can do some really degenerate stuff. Sure, Maelle has a skill that puts her in Virtuose stance (where she does 200% damage) if she uses it while the enemy is burning. Normally, you’d have to have somebody use another skill to set this up, but what if you give Gustave and Lune a Lumina that means their ranged attacks are likely to set enemies on fire? Or maybe you equip a Picto that cranks up your Base Attack damage or that awards more AP for nailing a parry, allowing you to stay on the offensive longer than you’d normally be able to. Then you’re cooking with gas.

Combine all that and battles offer a lot of interesting choices. Does this character dodge or do you risk more to try to land that parry? If someone’s low on health, do you spend an item or AP to bring them back up, or do you bet it all on dodging or parrying the next attack? How do you level up your characters? Who gets what skill as a Picto so they can stack the right stats and they don’t have to spend Lumina points to get that effect? And on and on it goes.

Expedition 33 is constantly finding new ways to make itself interesting.

And through it all, Expedition 33 is constantly finding new ways to make itself interesting. What’s a Gestral, and why is Lune obsessed with them? Who is the Paintress, and what does she want? Why is the world the way that it is? Are all these beings actually hostile? Some of them seem pretty friendly, and you have the option to fight them or leave them alone. What’s the deal with that old man? How does any of this stuff work? In my demo, Clair Obscur: Expedition 33 didn’t stop to explain itself, and I appreciated that. It trusted me to figure stuff out, and I was more invested in what was going on as a result. Most importantly, I could never predict what would happen next. By the time “Thank you for playing” came up on my screen at the end of my demo, I was thoroughly hooked. On my second runthrough, I found even more hidden areas, and laid the smackdown on one of the optional fights that had flummoxed me the first time around.

When my time Clair Obscur: Expedition 33 was up, I wasn’t ready to stop. I wanted to fight more battles, learn more about the world, and spend more time with these characters. Sandfall Interactive is a new studio, but you’d never know this was their first game from playing it. Surprise. Conviction. Curiosity. Clair Obscur: Expedition 33 nails all three. It had my interest before I played it; now it has my undivided attention. If Sandfall can stick the landing, they’ll have put together something remarkable.



Source link

Tags: , , , ,

About author

Add comment

Your email address will not be published. Required fields are marked