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Orcs Must Die! Deathtrap Review

If you make it to the boss fights, Deathtrap at least makes an effort to change up its style: there’s only one large wave to deal with and you get a big chunk of change to spend, but there’s an extra powerful enemy walking or teleporting around the map while you do it. So you can go all-in on inflicting as much damage on them as possible or try to hold out until you exhaust the wave of enemies before turning your attention to the main target. But in my experience, the boss fights don’t turn any major ideas on their heads.

Win or lose, you’ll return to your fortress and use your cash to buy permanent upgrades that are sometimes meaningful, like the ones to each individual Warmage that unlock or amplify abilities or let you do +50% damage to bosses, and others that give you an almost imperceptibly incremental improvement to trap damage, speed, or other stats. Given that upgrades often get dramatically more expensive as you go, it can be a bit frustrating to spend so much for so little to improve your chances on the next run.

What eventually slowed my progress to a crawl was the fact that as you progress from one map to the next in your run, the orcs steadily get stronger and more durable rather than more numerous. In the first mission you’ll tear through waves solo, one-shotting most enemies before they can even reach your kill zone. But by the fourth, I was emptying entire 45-bolt crossbow magazines into a single heavy orc’s face and having to stop to reload before polishing him off. It gets tiring, frankly, especially when dealing with enemies with magical armor that diminish the impact of your weapons and traps even further.

Considering that each run consists of several missions, starting with three and going up by one every time you beat a boss, runs become excessively long. I’ve beaten two, so I currently have to do five missions of six waves apiece before the boss fight, and each one can take around half an hour. You can save between missions in single-player but not in co-op, so that becomes a serious time commitment if you’re playing as a team. Also, I wish there were a way to skip the first one or two missions, which are effectively a foregone conclusion for me now, and go straight to the challenging ones.

While I’m on my feature wishlist, this four-player co-op game (which has full cross-play support between PC and Xbox/Game Pass, though not cross-progression) is notably without split-screen functionality of any kind.



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